
Steps to Stars turns an ordinary walk into humanity’s greatest adventure. Players collect resources from the real world, merge them into inventions and progress from stones and fire to technology, space travel and entirely new galaxies.
When our baby was born in April, I began taking morning walks with the stroller every day. I wanted a game that I could play while doing that, something geolocation-based like Pokémon GO, but without staring at the screen constantly. Locations should be cleared with one tap, not raiding for 20 minutes. The walk should remain the main activity and the deeper game should continue at home rewarding player for exercise.
I have always loved merge games and Civilization: the satisfaction of combining simple resources, unlocking discoveries and watching humanity evolve. Steps to Stars combines these ideas into one unique experience.
Players begin with stones, sticks and dry grass. These become fire, tools, wheels, iron, weapons, buildings and entire technologies. The journey continues through historical eras, industrialisation and the modern world, eventually reaching space travel, new galaxies and the future.
The game is also a highly engaging way for children to learn about human history. Instead of memorising isolated facts, players experience progress as a chain of discoveries: what came first, what each invention made possible and how one breakthrough led to the next. It is educational without feeling like homework.
Steps to Stars is designed as a true family game. Parents and children can play together, compare discoveries and discuss how humanity developed. Alternatively, everyone can progress independently and compete over who has reached the furthest era. This creates both shared experiences and a long-term competitive goal.
The first era is free. Later eras can be purchased separately or as a complete bundle. There will be no advertisements: players pay for meaningful new worlds and content instead of being interrupted by third-party marketing.
The name is currently only a working title, but it captures the game’s core journey — from the first human steps to the stars. This is the game I wanted to play myself and could not find. Its potential lies in combining walking, family play, education, collection, merging and a limitless sense of progression into one globally scalable mobile game.